Dark Souls 3 sets up even more chaotic arenas throughout and accommodates with attacks that execute much faster than prior Souls games, shifting the focus to improvisational crowd management. In this instance, I could light up a gunpowder barrel with my pyro’s fireball, skirt the edges of the arena to take out the smaller enemies, and then focus exclusively on the spellcaster. With a lot to deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than before. Instead of a few undead soldiers, I regularly ran into, for example, 10 armed undead villagers, a corpse dog or two, and a beefy spellcaster. Because so many more enemies can appear on screen than in previous Dark Souls games, extremely cautious play is rewarded.
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